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With friends and other members in discord servers, you can really make good on the route as some can do the track laying and help set you up for deliveries and even help purchase rolling stock and even run the lines that were built.
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It’s fun, a bit of a brain teaser as to how to build to the various locations, such as the sawmill, logging camp and the refinery/crude oil well. This is as close as you will get to how they did it back in the day – and it is quite satisfying to reach your destination with limited grades and curves so your train doesn’t derail. It will challenge you to make the best use of a limited set of tools to build railroads over some quite challenging terrain, with none of the benefits of modern technology, topographical surveys, and the like. If you enjoy the civil engineering aspect of building railroads. However, the devs do appear to take on board feedback and there have been several updates already to address reported bugs.
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The game is very early in its life cycle so many of the features are not here yet, and with a small team, it’s going to take a while to get to where they hope the game will end up. I’ve found it quite fun and enjoyable, and there’s no greater satisfaction than being able to lay a railroad a few miles long and running a train along it without derailing. You build a railroad between industries with your friends then you drive trains to supply those industries.
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This is a first person transport fever type game. I can kind of understand that, but this is a multiplayer game! Give firemen something to do! While realism is a valid concern for driving away players. There is no pressure management, no way to visually tell if the fire needs tending, and no way to dump water or steam. You either have water in the train or you don’t. However in the name of accessibility train functions are paired down. What about the simulation aspect? The physics are nailed! The cars and trains act the way you expect them too and what happens in the world while driving makes sense. Rail Routeīy or coordinating with a team of players to lay a line out to a new factory is a day dream train simmers have had since the early days of “Trainz” or “Microsoft Train Simulator. The dream of rolling down a steep mountain curve and stopping at a junction to let another player driven train go. The ability to actually lay tracks, to modify the world from the first person perspective is something that “Derail Valley” certainly doesn’t offer as well and is the main selling point of the game… Adding on a planned up to 64 people in a server is really a cherry on top of the cake move. Simulation wise however they have a long way to go if they want to compete. The vehicles in game are well detailed, and have excellent physics, beating out “Derail Valley” easily. This gives a unique feel to the game, really putting the player into the feel of the world and actually running a locomotive. No god view, no snapping from point to point. The player exists as it’s own entity, not tied down to a single point or train in the world and unable to see the world from any position other than their own. “Railroads -Online-!” goes for a first person perspective. If you drive the train, you are locked into a single position in the cab. Most train simulation games work on the over head layout concept, if you can build tracks, you build from an over head god view of terrain. Suited for arcade- and simulator friends alike! “Railroads -Online-!” and “Derail Valley” are in a sub genre of train sims that contain very few of their ilk. Railroads Online uses the advanced UnrealEngine physics system to achieve a very realistic railroading experience.